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Marketing by an Engineer
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The short version
- Distribution lives inside the product. Hotmail's footer, Slack's invite step, Dropbox's storage reward and Spotify Wrapped are features, not ads. Marketing that ships in the product runs forever and costs nothing per impression.
- Borrow an audience before building one. Airbnb took Craigslist's; Duolingo took TikTok's. Building an audience takes years; renting attention where your customer already stands takes weeks.
- Pay in your own currency. Storage, swag, queue position, early access. Rewards denominated in your product select for people who want the product, and cost you margin rather than cash.
- One asset, infinite surface area. Zapier's page template, HubSpot's grader. Build the machine once; it produces thousands of entry points that keep working while you sleep.
- A point of view beats a budget. $4,500 of Dollar Shave Club outperformed Gillette's media spend.
Underneath all twelve sit four engines — invitation, incentive, artifact, density — and one piece of arithmetic: k = i × c. Above 1 the loop pays for itself; below 1 you are renting growth from an ad account forever. The half everyone forgets is cycle time, which compounds as an exponent: same k over the same month is 87,000 users on a two-day cycle and 2,200 on a thirty-day one.
Want this delivered to your team, or help picking which motion your product can actually run? Book a call.